期刊: PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2021; 4 (1)
Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and ......
期刊: PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2021; 4 (1)
Character rigging is universally needed in computer graphics but notoriously laborious. We present a new method, HeterSkinNet, aiming to fully automat......
期刊: PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2021; 4 (2)
When viewing visual artworks, one can feel the suggestive movement from the brushstrokes. This phenomenon has been recorded widely in literature on ar......
期刊: PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2021; 4 (2)
The authors have collaborated on a machine learning multiscreen video installation powered by computer algorithms and inspired by mimicry in the natur......
期刊: PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2021; 4 (1)
Synthesizing indoor scene layouts is challenging and critical, especially for digital design and gaming entertainment. Although there has been signifi......
期刊: PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 2021; 4 (1)
The rotation averaging problem is a fundamental task in computer vision applications. It is generally very difficult to solve due to the nonconvex rot......