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Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training

期刊: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2017; 9 (3)

Generating suitable game scenarios that can cater for individual players has become an emerging challenge in procedural content generation. In this pa......

JIF:0.9

Only-One-Victor Pattern Learning in Computer Go

期刊: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2017; 9 (1)

Automatically acquiring domain knowledge from professional game records, a kind of pattern learning, is an attractive and challenging issue in compute......

JIF:0.9

Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains

期刊: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 2017; 9 (1)

The ability to reason about and respond to their own emotional states can enhance the believability of Non-Player Characters (NPCs). In this paper, we......

JIF:0.9

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