Video Game User Experience: To VR, or Not to VR?

Yildirim, C; Carroll, M; Hufnal, D; Johnson, T; Pericles, S

Yildirim, C (reprint author), SUNY Coll Oswego, Dept Comp Sci, Oswego, NY 13126 USA.

2018 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2018; (): 125

Abstract

Virtual reality (VR) has become an alternative medium for entertainment purposes, ranging from watching a movie to playing video games. Given the incr......

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